Age of Ascension
Tongues of Egias
While the languages of magic and the elemental realms remain constant worldwide, the Egian continent is home to creatures and civilizations that are found nowhere else. Additionally, the particular history of Egias places many of the races and their languages in a unique position. Beyond the default array, aspiring students have a wide variety of alternate choices when expanding their cultural horizons:
Avencian Common: A language evolved from the mixing of Cervasian immigrants and Lucerite natives, with a great many lesser influences. More gentile speakers also make use of words adopted from the lost city of Genova, while nautical terms are often based on the language of Atheron. Avencian is spoken throughout the empire, as well as much of Western Egias.
Old Common: Spoken in the East, this flowing tongue was the common speech of the Vycean Empire, centuries ago. Despite Vycea’s current state, it remains the most widespread language in Vycea, Kaliman, Mercovea, and Bethelon.
Cardean: Before the rise of Avencia, there were the remnants of Cardea, which fell nearly nine hundred years ago. Now no more than a historical curiosity within the Empire, Cardean is still spoken in some of the River Kingdoms, albeit in distant dialects.
Tradespeak: A pidgin language consisting of no more than a thousand words. It’s capable of conveying basic daily needs and conducting trade. Lacking specific nouns, it isn’t well suited for referencing a particular destination or object aside from a vague description. Tradespeak is common knowledge to travelers and traders in the West, as well as humanoids and foreigners who can’t or won’t learn the more complex Avencian tongue.
Osprian: Nationalism and pride, as well as a certain competitive streak with Avencia, has caused the Osprians to strongly maintain their own language. It is a harsh language that can be difficult to pronounce for new students, but surprisingly expressive in its inflections.
Kytheran: The Ignanti people were forced to flee their settlements in Kythera long ago, when the volcanic coast underwent a cataclysmic series of eruptions. Scattered into chaos, they settled across the Southern tropical coasts of Egias, and they rarely choose to learn the speech of outsiders.
Lucerian: The language of Egian natives in the North, which has remained mostly unshaken since the splitting of Luceria two centuries ago. It is spoken in Lenlocke, Estova, and is the primary language of all six River Kingdoms.
Forktongue: The language of the lizardmen. A very difficult language for outsiders, due to the extreme difference in cultural identity and how much of it in unspoken, often involving the tail. Foreigners speaking Forktongue receive a -3 penalty on all social checks with native speakers.
The Chant: Aeonic religious texts and references are so extensive that true scholars can hold entire conversations using only lines from them. This is sometimes used as code by the Enclave. Attempting to decipher spoken Chant is easier due to being technically spoken common, and receives a +2 bonus.
Gutterspeak: The criminal underworld of Valcora is a unifying force bringing together greedy sorts from all races and backgrounds. Necessity dictates their need for a common, covert language, and here it is. A combination of non-discrepant gestures and codewords, meaning is found in innuendo.
Despite the obvious distinction between the iron and the bronze dwarves, their unshakable dedication to preserving tradition has completely prevented the formation of dialects from forming between them. Elven, on the other hand, is a rare and beautiful curiosity, studied in the Empire by the very scholarly or those looking to impress someone. In the valley of Emerwald, it is treated with reverence and used only in very good company, or when there is need to speak in code.
It is worth noting that draconic, as the well-known language of magic, is an instant source of suspicion and distrust in Valcora and surrounding settlements.